![](http://3.bp.blogspot.com/-uDmAGl-E54s/VCy5TDn8UkI/AAAAAAAAK20/jqIVZgvQin4/s1600/azir.png)
Introduction
So I finally got a chance to mess around with Azir after witnessing a rough 0% win rate in ranked and normals from other people playing Azir and a 38% overall/39% ranked win rate according to Lolking.
Despite the rock bottom win rate, I gotta say, I'm a bigfan of the guy!
He's super fun, and definitely has some potential, if not the numbers to back it up.
Pros
- Can build tanky as he's not a simple burst mage;
- Abilities can make some real cool plays involving wall jumping, spot switching, and his ult wall;
- Could potentially have good zoning ability if his soldiers lasted a little longer and attacked the closest hero as soon as they spawn.
- Currently VERY buggy (see bug section below);
- Fairly squishy before he gets some items, and his range/damage is a bit too low to burst down most mages before getting hit himself;
- Ultimate requires Azir to be in very close range, essentially requiring you to cast all four spells to get there, which has a quite a bit of lead time;
- Poke and escape are both with the same spells, and require two to be effective for poke and three to be effective for escape.
- Passive is almost completely useless except when defending an inhibitor;
- Passive also tends to go off when trying to walk around a downed turret just walking by (or maybe I've just got twitchy fingers).
Bugs/Glitches
While not extensive here are a few common bugs:
- Q and R are used, but icon does not show that it's not available;
- Soldiers sometimes do not attack when in range;
- E sometimes does not activate when targeting soldiers even when in range;
Conclusions
Although Azir is extremely fun to play and I look forward to playing him once Riot gives him some number/quality of life buffs, I don't think he's viable right now simply because he's not reliable nor strong enough even when executed.
However, I may be wrong, what do you new Azir mains have to say on the topic? Comment below!