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FOTM Report: Thoughts on Rek'Sai - Nerfplz?

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Introduction: 

After starting off at a fairly balanced 49% win rate the first week of release, Rek'sai has quickly garnered attention as her win rate spiked to the #1 spot at 54%. However, the question is it too early to call foul or is she really just THAT op?

Source: Lolking

Analysis

At first glance, it appears that 81% of the time, she's played as a jungler with smite, whereas 19% of the time she's played as a top laner.


Personally, I think that Rek'Sai with teleport is EXTREMELY overpowered simply because of her dueling ability combined with crazy map control. However, it appears that it's only played 7.2% of the time.

Instead, let's take a look at her jungle specific traits:

Jungle Items


As you can see from the picture above (click to enlarge), it appears that most people choose to go with Stalker's Blade - Warrior or Stalker's Blade - Devourer on a fairly 50/50 basis. However, Stalker's Blade - Warrior enchant appears to have the upper hand when it comes to winning by a slight margin.

You'll also note that Hydra is hugely popular on her, and of course any melee champion that has some innate built-in attack speed or auto attack reset benefits greatly from building it. Rek'Sai in particular synergizes extremely well because of her Q: Queen's Wrath (3 AOE attacks) and her E: Furious Bite (auto reset).

Ganking Power

It comes as no surprise to anyone that Rek'Sai's ganking power is through the roof, especially with a knockup combined with her ability to burrow through a lot of long distance walls, such as the video below by eXo Effusively. This gives her a very high effective range, which combined with her CC leads to high rates of success.


Conclusions

Overall, I agree that Rek'Sai is insanely strong right now because of the following:
  1. Relatively simple to use;
  2. Deceptively long effective range;
  3. Amazing synergy with items that are currently very strong;
  4. Great map control;
  5. Sustain, Manaless, ranged poke, multiple gap closers, global range, auto attack reset, true damage, AOE CC...okay maybe we should have seen this coming...
Thoughts? Comment below!

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