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4.15 Patch Analysis

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Intro

As this patch was relatively short and the ranked queues are already down on the NA servers, let's take a quick look at this patch and how it'll likely affect the Solo Queue Tier list going forward.

Nerfs: Alistar
Buffs: Fiddlesticks, Gnar, Sivir, Urgot

Nerfs (The Death of Alistar)

"Alistar can no longer land an additional basic attack on his Headbutted target as they fly away"
Top Lane Alistar [Tier 1 Top -> XX]: This minor change takes away Alistar's poking power in lane, and with it, the dominance and success he had top lane against popular champions. With this "minor" change, I think that it will essentially remove Alistar from the top lane, and as such he'll likely be dropping off the Tier list for top. 

Support Alistar [Tier 2 Support -> Tier 2 Support]: Meanwhile, as for support Alistar he'll likely remain relatively unchanged as the majority of support Alistars have their strengths in his all-in ability and his in-lane sustaining power.

Buffs

Fiddlesticks [Jungle God]: Not sure why Fiddle needed any buffs no matter how small, but he'll definitely continue being a strong pick in solo queue with his game changing ultimates.

Gnar [Tier 2 Top -> ???]: Judging from his win rate in the last patch, he was probably closer to a Tier 3 or even a Tier 4 champion, and I clearly had him too high. I'll give Riot the benefit of the doubt though, and assume these changes will move him up to balanced for the time being.

Sivir [Tier 2 ADC -> Tier 2]: Slight visual change, she does feel clumsy compared to other ADCs, but I think she's at least balanced.

Urgot [Tier 4 Everywhere -> Tier 2/3?]: The acid hunter change is basically the same trick they tried with Annie that got her back on her feet. This change gives him a much safer laning phase, and his ability to last hit sounds like it's going to be much more fun! I'm excited to play him Ezreal-style with Q spamming.

I think it's a very real possibility that he's brought up quite a ways on the tier list. However, although he doesn't NEED to buy a tear quite as early for mana issues, he'll probably still use it as part of his core. This means that a late game final build Urgot may still be weaker than other AD carries, but time will tell.


What do you guys think? Agree/Disagree? Comment below!

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