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Yasuo's Weekend Debut

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It's no surprise that a champion might do poorly on his debut weekend. He's eager to show all the other champions what he can do; maybe even impress them enough to make it into the big leagues with dudes like Lee Sin or Taric.

Some people make the cut, like Graves on opening weekend. Others, like Lissandra, take the masses a little time to warm up to.

So what's Yasuo's current standing two days after his release?

DEAD LAST
Ouch. Almost nobody wins with him and nobody finds him enough of a threat to ban him.

Naturally this brings us to two possible conclusions:

Conclusion 1: I Have No Idea What I'm Building/Doing

This of course is the easiest conclusion. Yasuo has a high learning curve, and without it, we're just running around like lunatics trying to block everything we can think of with Wind Wall.

There's probably an optimal build and play method out there somewhere, but until either we figure it out or our Korean overlords disclose that information, Yasuo might stay subpar.


Conclusion 2: His Skills/Numbers Need Tweaking

This of course, is the preferred player base conclusion. He's simply not strong enough for a melee ad carry with an ultimate that's best used in conjunction with a team that's built around knock-ups.

Of course, the statistics might just need more data, but with the same amount of playtime as champions like Hecarim and Aatrox, I think that statistics are a fairly good representation of Yasuo's current ranked solo queue viability at this point.

What do you think? Have some success stories and/or insight on Yasuo from opening weekend? Comment below!


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